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IFComp 2009 review: The Duel in the Snow by Utkonos

No spoilers
  • Initial setting described

The Duel in the Snow is a story of a man whose life is not going that well. His wife has left him and he’s about to leave for a duel with an able marksman.

In addition to the rather straightforward story of the eponymous duel, there are some extra layers hidden in the game. To find out what is really going on you have to do some extra work, which gives the game some replayability.

The different endings branch in a rather unconventional way. If you miss the action that leads to the “good” ending (which ends the game right there) you get the “losing” ending that has one extra scene. Apparently this losing branch gives clues to finding out all the nuances of the main story.

The game has some of the most suiting default responses in the comp and overall it’s very well programmed. I didn’t run into a single bug and I don’t remember seeing any strange responses either.

I did have some slight confusion over my goals at the beginning. The game said I was thirsty and apparently there was no water in the entire house (when finding an everyday object is your goal in life but you can’t find one anywhere, you know you’re in an adventure game).

The best aspect of the game for me was the mood building that was supported by the solid implementation and responses suitable to the setting. Although the game is quite short it doesn’t really matter because the story would not need any more. In fact, the “death scene” could also be cut or moved someplace else without much impact to the story.

IFComp 2009: Yon Astounding Castle, Broken Legs, The Hangover

No spoilers
  • No spoilers

A couple of games not rated or stopped playing after a while.

Yon Astounding Castle! of some sort by Tiberius Thingamus

Even though the puzzles and gameplay here weren’t that bad, after a while I just couldn’t go on because reading ye fauxe olde Englishe became too taxing. Thy Dungeonman did it well; Yon Astounding Castle overdid it.

Broken Legs by Sarah Morayati

Broken Legs presented an interesting dilemma. On the other hand, I did not personally enjoy the game very much. In essence it’s an optimizing game: play, replay, do something different, see how the situation improves a tiny bit, replay, continue until you have the exact, complex solution. I don’t care for this kind of games at all. It didn’t help that Broken Legs had such a repulsive main character.

Then again it wouldn’t feel right rating it purely based on personal enjoyment because it is polished, deep, and clever piece of work. The score that it objectively deserves is much higher than what the subjective score in my case would be. So finally after thinking about it for some time I decided to take the easy way out and just not rate it at all.

The Hangover by Red conine

The ADRIFT runner said that I had the wrong version and would have had to update the story file with some tool. Reading other people’s reviews didn’t exactly make me want to jump through hoops to get the game running so The Hangover will officially be the only game in this comp that I didn’t play.

IFComp 2009 review: Eruption by Richard Bos

Major spoilers
  • Initial setting described
  • A puzzle solution mentioned

The author of Eruption spends quite a lot of words explaining his motivations to enter the comp. Apparently he figures that either there is the usual amount of crap submitted so that his game places somewhere in the middle, or there are a lot of good games so his game places at the bottom. While some amount of realism is healthy, you can’t help but wonder if the game would have reached higher if the aim hadn’t been so low.

The gameplay consists of object hunting in a tropical island (for some reason at first I assumed it was the Pompeii and expected Roman soldiers and pilums and stuff). It’s pretty straightforward with little plot, but at least there’s a background and even a feelie, so it’s not completely bland.

I had troubles figuring out what the exits were at many of the locations. I think this is because there were too many directions mentioned in the descriptions so I had to really read and understand what they meant. For example, see what happens if I highlight all the directions in this room description:

This beach lies between two large outcrops of rock – foothills of the volcano to the west – and the sea to the east. In the rock to the southwest is your cave; the north-western ridge stretches all the way to your north, where a shack stands on a promontory. The Island Path runs from the south, around the foothills, to the northwest across a cut in the rock. There is also a path north up the cape, and a staircase ascending the volcano

That’s a lot of directions in one paragraph (plus a mention that up is also a direction) and it’s very difficult to pick them out from there. In addition the map is full of one-way paths and paths that change direction (so if you go west, then east, you don’t end up where you started), so the topography is much more complicated than it should be considering how relatively few locations it has.

There was one puzzle I struggled with because I completely misunderstood an item’s description (you would think that if you lug around a cloth that has a pair of oars wrapped in it you would notice that there’s something inside the cloth). Otherwise it was quite straightforward and easy — not complete crap, but not exactly shining either. Just like the author intended.

IFComp 2009 review: The Ascot by Duncan Bowsman

IFComp 2009 review: Resonance by Matthew Scarpino

IFComp 2009 reviews: Spelunker’s Quest, Condemned, Gleaming the Verb

IntroComp 2009 reviews

IFComp 2009 review: Beta Tester by Darren Ingram

IFComp 2009 review: Trap Cave by Emilian Kowalewski

IFComp 2009 review: Grounded in Space by Matt Wigdahl

IF Name Generator Comp 2009 Edition

IFComp 2009 review: The Believable Adventures of an Invisible Man by Hannes Schueller

IFComp 2009 review: Byzantine Perspective by Lea

IFComp 2009 review: The Grand Quest by Owen Parish

IFComp 2009 ratings