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Archive for the ‘Craft’ Category

Designing the puzzles of Escapade!

An article about designing the puzzles of the 2008 game Escapade!, including the puzzle design map used in the process and discussion about how to create and use a similar map to design interactive fiction games.

An action by any other name: Finding the names of actions in Inform 7

One thing that seems to trip authors every time in I7 is finding the name of the action to work with. Here are some hints for finding the name of the action when you encounter the “that did not make sense as a description of an action” error.

Five easy improvements to your game

Here’s a list of five easy things to do to give that final polish to your IF game. These are all things that many players come to expect from a well-made game and experience has shown that the lack of these basic things suggests a lack of overall quality as well.

IFComp 2009: Correlation between rating and the number of testers

Everybody’s always talking about how important it is to have your game tested (or at least I’m always talking about it). But does it really matter? Surely if you have a great idea and enough enthusiasm you can do without?