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Archive for the ‘Puzzles’ Category

Are puzzles an integral part of IF?

Sometimes it strikes me how deep the puzzle-centered thinking is infused into the medium. I have played, and been annoyed by, many games that tell a great story and then break the flow by haphazardly cramming in a couple of puzzles, presumably because “IF must have puzzles.”

Designing the puzzles of Escapade!

An article about designing the puzzles of the 2008 game Escapade!, including the puzzle design map used in the process and discussion about how to create and use a similar map to design interactive fiction games.