Posted on January 10, 2012, 19:45, by Juhana.
Almost one year ago to the date I released Starborn, a short keyword-based scifi story made with Inform 7. Now I’m proud to present an Undum-based version, enhanced with Vorple, of course. The content is essentially the same. Instead of typing the keywords you click on hyperlinks that are highlighted in the text and shown [...]
Posted on May 23, 2011, 19:56, by Juhana.
I’ve made an Undum port of Cloak of Darkness. A literal translation of a parser IF game into hypertext fiction doesn’t really turn out to be the best game design there is, but it does demonstrate most of Undum’s core concepts pretty nicely. Play the game here Annotated source code: zipped package or the JavaScript [...]
Posted on March 10, 2010, 21:07, by Juhana.
An article about designing the puzzles of the 2008 game Escapade!, including the puzzle design map used in the process and discussion about how to create and use a similar map to design interactive fiction games.
Posted on February 28, 2010, 23:56, by Juhana.
Here the game finally is. Once again what was supposed to be a short distraction between “more serious” projects turned out to be more work than called for. It started its life as an idea to a speed-if, so forgive the rather silly premise. Puzzler enthusiasts will hopefully get some enjoyment out of the game as it has a good bunch of more or less traditional IF puzzles (no mazes!) As usual the Inform 7 source code is available.