Part of this year’s New Year’s speed-if event I’ve released a hypertext story called Ex Nihilo. You may find it interesting. Play online IFDB page It’s (naturally) Vorple-powered but with a custom engine. It might have been possible to massage Undum into giving the same results, but not without quite a lot of work. Making [...]
Archive for the ‘Games’ Category
Felix Plesoianu has ported Starborn to his hypertext system Ramus, which resembles Undum quite a bit but has a lower barrier of entry for the author (with the cost of fewer features). The story can be read here.
Almost one year ago to the date I released Starborn, a short keyword-based scifi story made with Inform 7. Now I’m proud to present an Undum-based version, enhanced with Vorple, of course. The content is essentially the same. Instead of typing the keywords you click on hyperlinks that are highlighted in the text and shown [...]
An article about designing the puzzles of the 2008 game Escapade!, including the puzzle design map used in the process and discussion about how to create and use a similar map to design interactive fiction games.
Here the game finally is. Once again what was supposed to be a short distraction between “more serious” projects turned out to be more work than called for. It started its life as an idea to a speed-if, so forgive the rather silly premise. Puzzler enthusiasts will hopefully get some enjoyment out of the game as it has a good bunch of more or less traditional IF puzzles (no mazes!) As usual the Inform 7 source code is available.