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Archive for the ‘Games’ Category

Ex Nihilo

Part of this year’s New Year’s speed-if event I’ve released a hypertext story called Ex Nihilo. You may find it interesting. Play online IFDB page It’s (naturally) Vorple-powered but with a custom engine. It might have been possible to massage Undum into giving the same results, but not without quite a lot of work. Making [...]

Starborn in Ramus

Felix Plesoianu has ported Starborn to his hypertext system Ramus, which resembles Undum quite a bit but has a lower barrier of entry for the author (with the cost of fewer features). The story can be read here.

Starborn: the Vorple edition

Almost one year ago to the date I released Starborn, a short keyword-based scifi story made with Inform 7. Now I’m proud to present an Undum-based version, enhanced with Vorple, of course. The content is essentially the same. Instead of typing the keywords you click on hyperlinks that are highlighted in the text and shown [...]

Undum Cloak of Darkness

I’ve made an Undum port of Cloak of Darkness. A literal translation of a parser IF game into hypertext fiction doesn’t really turn out to be the best game design there is, but it does demonstrate most of Undum’s core concepts pretty nicely. Play the game here Annotated source code: zipped package or the JavaScript [...]

Designing the puzzles of Escapade!

An article about designing the puzzles of the 2008 game Escapade!, including the puzzle design map used in the process and discussion about how to create and use a similar map to design interactive fiction games.

Raising the Flag on Mount Yo Momma released

Here the game finally is. Once again what was supposed to be a short distraction between “more serious” projects turned out to be more work than called for. It started its life as an idea to a speed-if, so forgive the rather silly premise. Puzzler enthusiasts will hopefully get some enjoyment out of the game as it has a good bunch of more or less traditional IF puzzles (no mazes!) As usual the Inform 7 source code is available.