I’ve had to learn this lesson several times. Here’s a couple of examples.
Archive for the ‘Design’ Category
As you might have heard from elsewhere, I’ve been asked by the author of In the Company of Grues blog to design and code a game that would be suitable to teach newcomers how to play IF. This is a pretty sweet deal because we’re having the entire development process completely transparent. The development wiki [...]
An article about designing the puzzles of the 2008 game Escapade!, including the puzzle design map used in the process and discussion about how to create and use a similar map to design interactive fiction games.
Here’s a list of five easy things to do to give that final polish to your IF game. These are all things that many players come to expect from a well-made game and experience has shown that the lack of these basic things suggests a lack of overall quality as well.