Players don’t really read
I’ve had to learn this lesson several times. Here’s a couple of examples.
I’ve had to learn this lesson several times. Here’s a couple of examples.
As you might have heard from elsewhere, I’ve been asked by the author of In the Company of Grues blog to design and code a game that would be suitable to teach newcomers how to play IF. This is a pretty sweet deal because we’re having the entire development process completely transparent. The development wiki [...]
An article about designing the puzzles of the 2008 game Escapade!, including the puzzle design map used in the process and discussion about how to create and use a similar map to design interactive fiction games.
Here’s a list of five easy things to do to give that final polish to your IF game. These are all things that many players come to expect from a well-made game and experience has shown that the lack of these basic things suggests a lack of overall quality as well.