I made an Invisiclues-style HTML hints page for a friend of mine and decided to share it with the rest of the world. The page is here with instructions to use included. Feel free to use it for any purpose.
I made an Invisiclues-style HTML hints page for a friend of mine and decided to share it with the rest of the world. The page is here with instructions to use included. Feel free to use it for any purpose.
As you might have heard from elsewhere, I’ve been asked by the author of In the Company of Grues blog to design and code a game that would be suitable to teach newcomers how to play IF. This is a pretty sweet deal because we’re having the entire development process completely transparent. The development wiki is at inthecompanyofgrues.com/iftrainer where you can see how the game is coming along and leave your own comments.
We’re aiming to release at the beginning of September, in time for PAX Prime and before IFcomp starts to avoid being overshadowed.
I have two things to say about TADS 3: a) as a programming language it’s most excellent and b) the library is huge.
TADS’s learning curve is very steep at the beginning but I have a feeling that once you get a decent grasp of the language you can do advanced stuff quite easily. With Inform 7 the learning curve is almost the opposite: you can get in with no effort at all, but when you get to the advanced stuff you hit a brick wall.
This is the third time I’ve started trying to learn TADS. The first two times the library was just too overwhelming and I didn’t get very far before just becoming tired. Now I’ve picked it up again and it’s going better than before. While I’ve never had as much fun programming as I have when working with Inform, TADS is also fun but in a different way: the feeling of harnessing its raw power is what makes TADS a pleasure to work with.
Just to tame this beast I’m going to do my next project in TADS. An old acquaintance is about to return…