Starborn: the Vorple edition

A screenshot of the story, showing the story text, the map and the keyword listAlmost one year ago to the date I released Starborn, a short keyword-based scifi story made with Inform 7. Now I'm proud to present an Undum-based version, enhanced with Vorple, of course.

The content is essentially the same. Instead of typing the keywords you click on hyperlinks that are highlighted in the text and shown in a separate list next to the story. A clickable, dynamic map of locations is displayed on the opposite side. There's background music, but sound support is still a bit shaky in some browsers. Internet Explorer 7 or earlier will not work.

It uses the yet-unpublished version 1.2 of Vorple and demonstrates the use of the button interface in the map and in the keyword list, and tooltips that are displayed as brief instructions and as labels for the map. Under the hood it uses disposable links and other similar features. It's also using the IF Recorder plugin, probably the first time for an Undum story.

Starborn statistics follow-up

Earlier I posted some statistics from transcripts collected from online plays of Starborn. Based on those statistics I released a new version at the end of January, mainly adding synonyms based on the most common typos players had made.

Looking at the data from before and after the update, here's what happened to the total amount of invalid commands:

Continue reading "Starborn statistics follow-up"

Starborn: play statistics

Starborn is a short interactive sci-fi story that uses a simple keyword interface instead of a standard IF parser. It was made as a speed-if for this year's New Year's Speed-if event on ifMUD. It was released to the public about a week ago and at first gained the usual amount of interest: the logs show 7 online plays on the release day and less on the next two days.

Last Wednesday however C.E.J. Pacian wrote a blog post about it which was picked up by the IndieGames.com blog. From there a couple of people tweeted about it and suddenly the play count jumped to about 600 plays per day. The main Parchment site reported similar amounts of traffic.

I'm running the online version of the story on a modified version of Parchment that saves the transcripts to the server. I now have 1557 transcripts consisting of 23 896 turns (and counting, but the traffic is slowing down considerably). To my knowledge this is more play data collected than for any other single IF game so far.

So here's a random bunch of analysis from those transcripts. There are no spoilers other than keywords used throughout the game, but if you haven't played yet the data would probably make more sense if you at least checked out a couple of turns just to see what the parser looks like. Online version and downloads are available.

Continue reading "Starborn: play statistics"