(Please note: the following article discusses the game Escapade! in some depth, so it will contain spoilers.)
I'm not much of a puzzle enthusiast myself. The problem with puzzles is that they tend to come in the way of a good story. Now, to contradict myself completely, so far I have released mainly puzzle games myself. With Escapade! the purpose was to make a puzzle game I myself would enjoy as a player.
In Escapade! your goal is to escape a jail cell. The twist is that there are many ways of escaping, but after all but one of the escapes (the final puzzle) you are caught and returned to the cell. At the end of 2008 the game was submitted to the One Room Game Competition 2008 where it took the second place.
Continue reading "Designing the puzzles of Escapade!"