Sparkle — 11 of 108

Juhana Leinonen

Release 3

Chapter 2 - Properties

[Cleanliness is used in a couple of key points and for showing a suitable generic response for trying to clean things.]

A thing can be clean or dirty. A thing is usually dirty.

[An object's size determines whether it fits through the grating into the dumbwaiter.]

A thing can be big or small. A thing is usually big.

["Hugeness" is only used for displaying an "it's too big to move" message for certain objects when "fixed in place" doesn't actually describe the reason why they can't be moved (e.g. sofas and tables aren't actually bolted to the floor).]

A thing can be huge. A thing is usually not huge.