Sparkle
— 1 of 108
Juhana Leinonen
Release 3
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"
Sparkle
" by Juhana Leinonen
Volume 1 - Metadata
Book 1 - License
Book 2 - Changelog
Book 3 - Bibliographic data
Book 4 - Supplementary materials
Volume 2 - Mechanics
Book 1 - Extensions
Book 2 - General
Part 1 - Use options
Part 2 - Tense
Part 3 - Verbs
Book 3 - Objects
Part 1 - Things
Chapter 1 - Containers
Chapter 2 - Properties
Book 4 - Actions
Part 1 - Standard actions
Chapter 1 - Disabled actions
Chapter 2 - Synonyms
Chapter 3 - Standard messages
Part 2 - In world
Chapter 1 - Applying
Chapter 2 - Clearing
Chapter 3 - Cutting with
Chapter 4 - Loosening
Chapter 5 - Playing
Chapter 6 - Repairing
Chapter 7 - Washing
Chapter 8 - Watering
Part 3 - Out of world
Chapter 1 - About
Chapter 2 - Person
Chapter 3 - License
Book 5 - Sparkling
Part 1 - Counterparts
Part 2 - Actions
Chapter 1 - Changing into
Chapter 2 - Changing vaguely into
Chapter 3 - Changing into unknown
Chapter 4 - Meditating
Chapter 5 - Thinking
Part 3 - Inventory
Chapter 1 - Inventory details
Chapter 2 - Information about the nature of the universe
Part 4 - Memories
Book 6 - Instructions
Book 7 - Achievements
Book 8 - Hints
Volume 3 - World
Book 1 - Intro
Book 2 - Protagonist
Book 3 - Map
Part 1 - Rooms
Chapter 1 - Cable car platform
Section 1 - Cable car
Section 2 - Iron bar
Section 3 - Bolts
Section 4 - Shack
Section 5 - Car controls
Section 6 - Platform
Chapter 2 - Engine room
Section 1 - Diesel generator
Section 2 - Walls
Chapter 3 - Hotel gates
Section 1 - Gates
Chapter 4 - Garden
Section 1 - Koi pond
Section 2 - Fish
Section 3 - Room key
Section 4 - Weeds
Chapter 5 - Hiking path
Section 1 - Statues
Section 2 - Path
Chapter 6 - Hotel lobby
Section 1 - Wardrobe
Section 2 - Glove
Section 3 - Cantaloupe
Section 4 - Reception desk
Section 5 - Staircase
Section 6 - House plants
Section 7 - Sofa
Section 8 - Dining hall door
Section 9 - Doorknob
Section 10 - Umbrella
Chapter 7 - Dining hall
Section 1 - Dumbwaiters
Section 2 - Dumbwaiter door
Section 3 - Dumbwaiter crank
Section 4 - Dumbwaiter rope
Section 5 - Chopstick
Section 6 - Bottle of gin
Section 7 - Plate
Section 8 - Sausage
Section 9 - Scissors
Section 10 - Tables
Section 11 - Chairs
Section 12 - Windows
Chapter 8 - Upstairs corridor
Section 1 - Room doors
Section 2 - Room door on the inside
Section 3 - No doorknobs
Chapter 9 - Hotel room
Section 1 - Bedside table
Section 2 - Sanitary napkin
Section 3 - Monkey wrench
Section 4 - Lipstick
Section 5 - Bed
Section 6 - Window
Chapter 10 - Mountain top
Part 2 - Regions
Chapter 1 - Backdrops
Section 1 - Dust
Section 2 - Waterfall
Section 3 - Hotel facade
Book 4 - The dog
Part 1 - Definition
Part 2 - Actions
Part 3 - Following
Part 4 - Eating
Chapter 1 - Sausage
Chapter 2 - Cantaloupe
Part 5 - Environmental messages
Part 6 - Flute
Volume 4 - Debugging (not for release)
Book 1 - Object Response Tests
Book 2 - Properties