Sparkle — 62 of 108

Juhana Leinonen

Release 3

Section 2 - Glove

The glove is a thing. The description is "[if the glove is part of the wardrobe]The brown leather glove is pinned under the toppled wardrobe.[otherwise]A part of the glove is cut off, but most of it is still intact. Wearing it won't be very fashionable, though."

The glove equals the cantaloupe. The glove is small and wearable.

Understand "brown" and "leather" as the glove.

Definition: the glove is pinned if it is part of the wardrobe.

Definition: the glove is loose if it is not pinned.

Check pulling the pinned glove:

say "[We] give the glove a couple of good yanks but the wardrobe is too heavy and the glove doesn't move at all." instead.

Check taking the pinned glove:

say "The glove is pinned under the wardrobe. [We] can't get it loose." instead.

Check cutting the pinned glove when the player does not carry the scissors:

say "[We] don't have a suitable tool." instead.

Instead of cutting the pinned glove with the scissors:

say "[We] carefully cut the glove loose. [We] didn't need to cut much, it's still perfectly usable as a glove.";

now the player is carrying the glove.

Instead of cutting the pinned glove when the player has the scissors:

say "(with the scissors)[command clarification break]";

try cutting the glove with the scissors.

After smelling the glove:

say "It smells like old leather."