Section 1 - Gates
The gate-door is a scenery door. The gate-door is north of Hotel gates and south of Garden. The printed name of gate-door is "gate". The description of the gate-door is "Large iron gates block the entrance to the hotel. They don't seem to be locked."
Understand "gate" and "gates" as the gate-door.
Check opening the gate-door when the player can see the barking dog:
say "It might not be wise to open the gate when the angry dog is on the other side[first time][if the flute is unfamiliar].
[We] need to do some thinking[end if][only].[paragraph break]";
if the flute is unfamiliar:
instruct about "meditating";
stop the action.
After examining the barking dog when the flute is unfamiliar for the first time:
say "There must be a way in.[paragraph break]";
instruct about "meditating".
Instead of pushing or pulling the gate-door:
try opening the gate-door.
Check climbing the gate-door:
say "That seems rather unnecessary, considering the gate isn't locked." instead.
Check locking the gate-door with something:
say "The gate doesn't have a lock." instead.
Check unlocking the gate-door with something:
say "The gate is not locked." instead.