Sparkle — 41 of 108

Juhana Leinonen

Release 3

Section 1 - Cable car

A cable car is a container in platform. It is huge, closed, transparent, enterable, fixed in place. The cable car can be locked or unlocked. It is locked. "A cable car is docked to the platform." The description is "The cable car is large enough to comfortably fit about four passengers. The red paint coating is peeling away in large flakes and rust is corroding the body."

Understand "door" and "window" and "windows" as the cable car.

After examining the cable car when the cable car is locked:

say "An iron bar attaches the car to the platform and at the same time locks the door."

Instead of entering or opening the locked cable car:

say "The iron bar blocks the door from opening."

Before entering the closed cable car:

say "(first opening the cable car door)[command clarification break]";

silently try opening the cable car;

if the cable car is closed:

stop the action.

Instead of switching on the cable car:

say "The cable car doesn't have a motor of its own. [We] need to get the cableway running."

Instead of pushing or pulling the cable car:

say "[if the cable car is locked]The iron bar blocks the car from moving.[otherwise]The cable car swings minutely."

Instead of touching the cable car:

say "The car's rusty chassis feels rough under touch."

Before going when the player is in the cable car and (the noun is east or the noun is south):

say "(first leaving the cable car)[command clarification break]";

if the cable car is closed:

silently try opening the cable car;

silently try exiting.

Instead of searching the cable car when the player is in the cable car: [i.e. >LOOK THROUGH WINDOW]

say "[if the location is the Cable-car platform][We] can see the cable car platform on one side and the waterfall on the other[otherwise][We] have arrived at the mountain top[end if]. On the platform there's [the list of portable things in the Cable-car platform]."