Escapade!An interactive fiction by Juhana Leinonen (2008) - the Inform 7 source text | |
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The barred window is scenery supporter in the Cell. The carrying capacity is 2. It is by the window and self-lit. The description is "The window is nothing but a hole in the wall with [if the iron bars are part of the window]three iron bars running across it[otherwise]thick slab of transparent plexiglas installed to it[end if]. Through it you see a beautiful moonlit night sky." Carry out looking through the barred window: try examining the window instead. Carry out reaching through the barred window: say "You put your hand through the window and wave a bit. Nothing happens." Instead of smelling the window: say "Ah. The smell of freedom." Should the game choose when comparing the flux capacitor against the barred window: never. Instead of opening the window: say "There's nothing to open. It's just a barred hole in the wall." Instead of looking under the window: say "The wall is under the window." Instead of listening to the window: say "Through the window you hear the sounds of the night: the wind, the crickets, yells of Screaming Communists..." Instead of entering the barred window: say "It's big enough to crawl through, but the bars are on the way." Instead of eating or tasting the barred window: say "It's just a hole in the wall. Not much to eat." Instead of screwing or unscrewing the barred window: try unscrewing the iron bars. Before pushing something when the noun is on the barred window: say "It would fall out the window, and you wouldn't get it back."; stop the action. Instead of pushing or pulling or turning the window: try pulling the iron bars. Instead of climbing the window: say "It's not so high that you would have to climb." |