Home page
Contents Previous Next
Complete text | Book 11 - Default messages
[1. End of game messges]
Table of custom library messages (continued)
Message Id | Message Text |
LibMsg <you have won> | " You have escaped " |
[3. Prompts and Input]
Table of custom library messages (continued)
Message Id | Message Text |
LibMsg <empty line> | "[if the creature is present][c]I beg your pardon?[c] [the creature] asks.[otherwise]I beg your pardon?[end if][line break]" |
LibMsg <confirm Quit> | "The life of the President depends on you! Are you sure you want to quit? " |
| |
[4. Undo]
Table of custom library messages (continued)
Message Id | Message Text |
LibMsg <undo succeeded> | "Due to some mysterious bump in time-space continuum, you find yourself in the exact situation you were just a minute ago.[if the creature is present][/p][silent c][one of]'Talk about Deus ex Machina,[c] [the creature] remarks.[or][The creature] digs a portable karaoke set from its bag and sings: [italic type]'If I could turn back time...'[roman type] It then puts the machine back in the bag.[or][c]You do know that whatever you do, you can't really get stuck?[c] [the creature] remarks.[or][c]No reason to get that dramatic,' [the creature] says. 'It's just UNDO.'[at random][end if][/p][bracket]Previous turn undone.[close bracket][/n]" |
LibMsg <undo failed> | "'Undo' failed. [bracket]Not all interpreters provide it.[close bracket][/n][if the creature is present][/n][c]Let's see, I may have a [italic type]real[roman type] interpreter somewhere here...' [the creature] says and digs through its bag. [c]Nope. Sold the last one in 1987.'[/n]" |
LibMsg <undo not provided> | "[bracket]Your interpreter does not provide 'undo'. Sorry![close bracket][/n][if the creature is present][/n][c]Let's see, I think I have a [italic type]real[roman type] interpreter somewhere here...' [the creature] says and digs through its bag. [c]Nope. Sold the last one in 1987.'[/n]" |
[7. Syntax errors]
Table of custom library messages (continued)
Message Id | Message Text |
LibMsg <command not understood> | "That command is too complex.[/n]" |
LibMsg <command partly understood> | "That command is too complex; you might want to try to just " |
LibMsg <command badly ended> | "The command's last part was too complex.[/n]" |
LibMsg <command cut short> | "(Since something dramatic has happened, your list of commands has been cut short.)[/n]" |
LibMsg <number not understood> | "That number was not understood.[/n]" |
LibMsg <cannot begin at comma> | "You can't begin a command with a comma.[/n]" |
LibMsg <extra words before comma> | "To command someone, try 'x, do this' or 'ask x to do this'.[/n]" |
[8. Illegal commands]
Table of custom library messages (continued)
Message Id | Message Text |
LibMsg <unknown object> | "There's no such thing here now.[/n]" |
LibMsg <object not held> | "You need to take it first.[/n]" |
LibMsg <unknown verb> | "That verb is not available.[if the cell is dark][one of][or][paragraph break][italic type](If you're not sure what to do, type HELP.)[roman type][or][stopping][end if][/n]" |
LibMsg <verb cannot have inanimate object> | "You can only do that to a living thing.[/n]" |
LibMsg <noun needed> | "The noun part was missing from that command.[/n]" |
LibMsg <something more substantial needed> | "You can't do that to insubstantial things.[/n]" |
[9. Multiple Objects]
Table of custom library messages (continued)
Message Id | Message Text |
LibMsg <no objects available> | "You seem to be holding just about everything there is to take in the cell[if a bulky handled thing is in the cell]. Except [the list of bulky handled things in the cell], which [end if][if the number of bulky handled things in the cell > 1 or a random bulky handled thing in the cell is plural-named]are[otherwise if the number of bulky handled things in the cell is 1]is[end if][if a bulky handled thing is in the cell] so bulky they have to be picked up separately[end if].[/n]" |
[13. Pronouns]
Table of custom library messages (continued)
Message Id | Message Text |
LibMsg <pronoun not set> | "At there moment that pronoun doesn't seem to refer to anything." |
[14. Commanding People]
Table of custom library messages (continued)
Message Id | Message Text |
LibMsg <person ignores command> | "[The main object] refuses.[/n]" |
[17. Transcripts]
Table of custom library messages (continued)
Message Id | Message Text |
LibMsg <end of transcript> | "End of transcript.[if the creature is present][/p]'Can I get a copy of that transcript so I can check that it doesn't twist my words? No? Well, you'll be hearing from my lawyer,' [the creature] says and crosses its hands.[/n]" |
[19. Darkness]
Table of custom library messages (continued)
Message Id | Message Text |
LibMsg <dark description> | "The moonlight isn't sufficient enough for that.[/n]" |
[20. Take]
Table of custom library messages (continued)
Message Id | Message Text |
LibMsg <cannot take yourself> | "Alas, you are not Baron von Münchhausen.[/n]" |
LibMsg <cannot take component parts> | "You can't pry [it-them of the noun] loose.[/n]" |
LibMsg <cannot reach within closed containers> | "[The main object] isn't open.[/n]" |
LibMsg <cannot take scenery> | "[Cap that-those of the noun] [is-are of the noun] not something you would carry around.[/n]" |
LibMsg <cannot take something fixed> | "[Cap that-those of the noun] [is-are of the noun] not something you would carry around.[/n]" |
[23. Insert]
Table of custom library messages (continued)
Message Id | Message Text |
LibMsg <cannot insert something not held> | "You need to take [the main object] before you can put [it-them of the noun] into something else.[/n]" |
LibMsg <cannot insert into something not a container> | "[Cap that-those of the noun] [is-are of the noun] not something you could put stuff into.[if the creature is present][one of][paragraph break][c]Hey, watch those stranded prepositions,' [the creature] points out.[or][stopping][end if][/n]" |
LibMsg <cannot insert something into itself> | "It's not a Klein bottle.[/n]" |
[26. Put on]
Table of custom library messages (continued)
Message Id | Message Text |
LibMsg <cannot put something not held> | "You need to be take [the main object] before you can put [it-them of the noun] on top of something else." |
LibMsg <cannot put something on it-self> | "[if the noun is not handled]You can't put something on top of itself.[otherwise if the creature is not present]You try for a good while, but you don't seem to get that idea to work.[otherwise]You try for a good while, but you don't seem to get that idea to work.[one of][paragraph break][question intelligence] [the creature] wonders.[or][stopping][end if][/n]" |
LibMsg <cannot put onto something not a supporter> | "Putting things on [the main object] would probably not get you any closer to escaping.[/n]" |
LibMsg <cannot put onto something being carried> | "You're too clumsy for that to work.[/n]" |
[24. Give]
Table of custom library messages (continued)
Message Id | Message Text |
LibMsg <cannot give to yourself> | "'Here you go, Scotty.' 'Why thank you, Scotty!' [if the creature is present][one of][paragraph break][question intelligence] [the creature] wonders.[or][stopping][end if][/n]" |
[37. Unlock]
Table of custom library messages (continued)
Message Id | Message Text |
LibMsg <cannot unlock without a lock> | "There's no lock on [it-them of the noun].[/n]" |
LibMsg <cannot unlock something already unlocked> | "[Cap it-they of the noun] [is-are of the noun] already unlocked.[/n]" |
LibMsg <cannot unlock without the correct key> | "That doesn't unlock [it-them of the main object].[/n]" |
[38. Switch on ]
Table of custom library messages (continued)
Message Id | Message Text |
LibMsg <cannot switch on unless switchable> | "There's no switch which to switch![/n]" |
[39. Switch off]
Table of custom library messages (continued)
Message Id | Message Text |
LibMsg <cannot switch off unless switchable> | "There's no switch which to switch![/n]" |
[40. Wear]
Table of custom library messages (continued)
Message Id | Message Text |
LibMsg <cannot wear something not clothing> | "[Cap that-those of the noun] [is-are of the noun] not clothing![/n]" |
[42. Senses]
Table of custom library messages (continued)
Message Id | Message Text |
LibMsg <cannot eat unless edible> | "You have eaten a lot of strange stuff, but [the noun] [is-are of the noun] not something you want to put in your mouth.[/n]" |
LibMsg <block drinking> | "[Cap it-they of the noun] [is-are of the noun] not liquid.[/n]" |
LibMsg <block tasting> | "You lick [the noun]. It's definitely not [one of]strawberry[or]banana[or]chocolate[or]cherry[or]blueberry[at random].[/n]" |
LibMsg <block smelling> | "There's no distinguishable smell to [it-them of the noun].[/n]" |
LibMsg <block listening> | "[if the noun is plural-named]They don't[otherwise]It doesn't[end if] make a sound.[/n]" |
[43. Touching]
Table of custom library messages (continued)
Message Id | Message Text |
LibMsg <report player touching things> | "It feels like [a main object].[/n]" |
[48. Rhetorical Commands]
Table of custom library messages (continued)
Message Id | Message Text |
LibMsg <block saying yes> | "[if the guard is in the cell][g]OK THEN,' the guard roars.[otherwise if the creature is present][silent c][The creature] gives you a thumbs-up and a grin.[otherwise]Nobody asked a question.[end if][/n]" |
LibMsg <block saying no> | "[if the guard is in the cell][g]RIGHT-O,' the guard roars.[otherwise if the creature is present][silent c][The creature] gives you a quizzical look.[otherwise]Nobody asked a question.[end if][/n]" |
LibMsg <block saying sorry> | "[if the creature is present][c]Yeah, I'd be sorry too,' [the creature] says.[otherwise]You are forgiven.[end if][/n]" |
LibMsg <block swearing obscenely> | "Such language! What would your mother think of you?[if the creature is present][one of][line break][your mom joke][or][stopping][otherwise][/n]" |
LibMsg <block swearing mildly> | "Very much so.[/n]" |
[49. Body Movement]
Table of custom library messages (continued)
Message Id | Message Text |
LibMsg <block climbing> | "That wouldn't help you escape.[/n]" |
LibMsg <block swinging> | "It wouldn't be sensible to swing that here.[/n]" |
[50. Physical Interaction]
Table of custom library messages (continued)
Message Id | Message Text |
LibMsg <block attacking> | "You would possibly hurt yourself more than [the main object].[/n]" |
LibMsg <block setting to> | "That's unsettable.[if the creature is present][paragraph break][c]Is that even a word?' [the creature] wonders.[end if][/n]" |
LibMsg <block tying> | "You can't attach them together.[/n]" |
LibMsg <report player squeezing> | "That wouldn't solve anything.[/n]" |
LibMsg <block throwing at> | "That wouldn't solve anything.[/n]" |
LibMsg <throw at inanimate object> | "That wouldn't solve anything.[/n]" |
LibMsg <block jumping> | "You jump up and down.[if the creature is present and the player is naked][paragraph break][c][one of]Oh dear god. Please don't do that again[or]That's just too disturbing[stopping],' [the creature] says.[end if][/n]" |
LibMsg <block cutting> | "[if the player can see the nail scissors]Cutting [that-those of the noun] wouldn't solve anything.[otherwise]You don't have anything to cut with.[end if][/n]" |
[51. Push, Pull, Turn]
Table of custom library messages (continued)
Message Id | Message Text |
LibMsg <report player pushing> | "That wouldn't solve anything.[/n]" |
LibMsg <report player pulling> | "That wouldn't solve anything.[/n]" |
LibMsg <report player turning> | "That wouldn't solve anything.[/n]" |
LibMsg <cannot push something fixed in place> | "That wouldn't solve anything.[/n]" |
LibMsg <cannot pull something fixed in place> | "That wouldn't solve anything.[/n]" |
LibMsg <cannot turn something fixed in place> | "That wouldn't solve anything.[/n]" |
LibMsg <cannot push scenery> | "That wouldn't solve anything.[/n]" |
LibMsg <cannot pull scenery> | "That wouldn't solve anything.[/n]" |
LibMsg <cannot turn scenery> | "That wouldn't solve anything.[/n]" |
LibMsg <cannot push people> | "That wouldn't solve anything.[/n]" |
LibMsg <cannot pull people> | "That wouldn't solve anything.[/n]" |
LibMsg <cannot turn people> | "That wouldn't solve anything.[/n]" |
[53. Mental Actions]
Table of custom library messages (continued)
Message Id | Message Text |
LibMsg <block thinking> | "You think as hard as you can, but nothing particular comes to mind.[/n][if the creature is present][line break][one of][c]I'm not at all that surprised,' [the creature] says.[or][c]Looking for a hint, eh?' [the creature] says.[or][c]Don't force it. It's not something that comes naturally to all people,' [the creature] says.[at random][/n][end if]" |
[54. Sleep And Waiting]
Table of custom library messages (continued)
Message Id | Message Text |
LibMsg <block sleeping> | "Now is not the time to sleep! And there's no bed here, either.[/n]" |
LibMsg <block waking up> | "If this were a dream, at this point you would have already awakened and on your way to the laundry room.[/n]" |
LibMsg <report player waiting> | "You wait for a while.[if the creature is present and a random chance of 1 in 10 succeeds][paragraph break][c]Booooring,' [the creature] says and yawns.[end if][/n]" |
|