Escapade!

An interactive fiction by Juhana Leinonen (2008) - the Inform 7 source text

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Book 11 - Default messages

[1. End of game messges]
Table of custom library messages (continued)
Message Id    Message Text
LibMsg <you have won>    " You have escaped "


[3. Prompts and Input]

Table of custom library messages (continued)
Message Id    Message Text
LibMsg <empty line>    "[if the creature is present][c]I beg your pardon?[c] [the creature] asks.[otherwise]I beg your pardon?[end if][line break]"
LibMsg <confirm Quit>    "The life of the President depends on you! Are you sure you want to quit? "
  

[4. Undo]

Table of custom library messages (continued)
Message Id    Message Text
LibMsg <undo succeeded>    "Due to some mysterious bump in time-space continuum, you find yourself in the exact situation you were just a minute ago.[if the creature is present][/p][silent c][one of]'Talk about Deus ex Machina,[c] [the creature] remarks.[or][The creature] digs a portable karaoke set from its bag and sings: [italic type]'If I could turn back time...'[roman type] It then puts the machine back in the bag.[or][c]You do know that whatever you do, you can't really get stuck?[c] [the creature] remarks.[or][c]No reason to get that dramatic,' [the creature] says. 'It's just UNDO.'[at random][end if][/p][bracket]Previous turn undone.[close bracket][/n]"
LibMsg <undo failed>    "'Undo' failed. [bracket]Not all interpreters provide it.[close bracket][/n][if the creature is present][/n][c]Let's see, I may have a [italic type]real[roman type] interpreter somewhere here...' [the creature] says and digs through its bag. [c]Nope. Sold the last one in 1987.'[/n]"
LibMsg <undo not provided>    "[bracket]Your interpreter does not provide 'undo'. Sorry![close bracket][/n][if the creature is present][/n][c]Let's see, I think I have a [italic type]real[roman type] interpreter somewhere here...' [the creature] says and digs through its bag. [c]Nope. Sold the last one in 1987.'[/n]"

[7. Syntax errors]

Table of custom library messages (continued)
Message Id    Message Text
LibMsg <command not understood>    "That command is too complex.[/n]"
LibMsg <command partly understood>    "That command is too complex; you might want to try to just "
LibMsg <command badly ended>    "The command's last part was too complex.[/n]"
LibMsg <command cut short>    "(Since something dramatic has happened, your list of commands has been cut short.)[/n]"
LibMsg <number not understood>    "That number was not understood.[/n]"
LibMsg <cannot begin at comma>    "You can't begin a command with a comma.[/n]"
LibMsg <extra words before comma>    "To command someone, try 'x, do this' or 'ask x to do this'.[/n]"


[8. Illegal commands]

Table of custom library messages (continued)
Message Id    Message Text
LibMsg <unknown object>    "There's no such thing here now.[/n]"
LibMsg <object not held>    "You need to take it first.[/n]"
LibMsg <unknown verb>    "That verb is not available.[if the cell is dark][one of][or][paragraph break][italic type](If you're not sure what to do, type HELP.)[roman type][or][stopping][end if][/n]"
LibMsg <verb cannot have inanimate object>    "You can only do that to a living thing.[/n]"
LibMsg <noun needed>    "The noun part was missing from that command.[/n]"
LibMsg <something more substantial needed>    "You can't do that to insubstantial things.[/n]"


[9. Multiple Objects]

Table of custom library messages (continued)
Message Id    Message Text
LibMsg <no objects available>    "You seem to be holding just about everything there is to take in the cell[if a bulky handled thing is in the cell]. Except [the list of bulky handled things in the cell], which [end if][if the number of bulky handled things in the cell > 1 or a random bulky handled thing in the cell is plural-named]are[otherwise if the number of bulky handled things in the cell is 1]is[end if][if a bulky handled thing is in the cell] so bulky they have to be picked up separately[end if].[/n]"


[13. Pronouns]

Table of custom library messages (continued)
Message Id    Message Text
LibMsg <pronoun not set>    "At there moment that pronoun doesn't seem to refer to anything."


[14. Commanding People]

Table of custom library messages (continued)
Message Id    Message Text
LibMsg <person ignores command>    "[The main object] refuses.[/n]"


[17. Transcripts]

Table of custom library messages (continued)
Message Id    Message Text
LibMsg <end of transcript>    "End of transcript.[if the creature is present][/p]'Can I get a copy of that transcript so I can check that it doesn't twist my words? No? Well, you'll be hearing from my lawyer,' [the creature] says and crosses its hands.[/n]"



[19. Darkness]

Table of custom library messages (continued)
Message Id   Message Text
LibMsg <dark description>   "The moonlight isn't sufficient enough for that.[/n]"


[20. Take]

Table of custom library messages (continued)
Message Id    Message Text
LibMsg <cannot take yourself>   "Alas, you are not Baron von Münchhausen.[/n]"
LibMsg <cannot take component parts>   "You can't pry [it-them of the noun] loose.[/n]"
LibMsg <cannot reach within closed containers>   "[The main object] isn't open.[/n]"
LibMsg <cannot take scenery>   "[Cap that-those of the noun] [is-are of the noun] not something you would carry around.[/n]"
LibMsg <cannot take something fixed>   "[Cap that-those of the noun] [is-are of the noun] not something you would carry around.[/n]"


[23. Insert]

Table of custom library messages (continued)
Message Id    Message Text
LibMsg <cannot insert something not held>    "You need to take [the main object] before you can put [it-them of the noun] into something else.[/n]"
LibMsg <cannot insert into something not a container>    "[Cap that-those of the noun] [is-are of the noun] not something you could put stuff into.[if the creature is present][one of][paragraph break][c]Hey, watch those stranded prepositions,' [the creature] points out.[or][stopping][end if][/n]"
LibMsg <cannot insert something into itself>    "It's not a Klein bottle.[/n]"


[26. Put on]

Table of custom library messages (continued)
Message Id    Message Text
LibMsg <cannot put something not held>    "You need to be take [the main object] before you can put [it-them of the noun] on top of something else."
LibMsg <cannot put something on it-self>    "[if the noun is not handled]You can't put something on top of itself.[otherwise if the creature is not present]You try for a good while, but you don't seem to get that idea to work.[otherwise]You try for a good while, but you don't seem to get that idea to work.[one of][paragraph break][question intelligence] [the creature] wonders.[or][stopping][end if][/n]"
LibMsg <cannot put onto something not a supporter>    "Putting things on [the main object] would probably not get you any closer to escaping.[/n]"
LibMsg <cannot put onto something being carried>    "You're too clumsy for that to work.[/n]"


[24. Give]

Table of custom library messages (continued)
Message Id    Message Text
LibMsg <cannot give to yourself>    "'Here you go, Scotty.' 'Why thank you, Scotty!' [if the creature is present][one of][paragraph break][question intelligence] [the creature] wonders.[or][stopping][end if][/n]"


[37. Unlock]

Table of custom library messages (continued)
Message Id    Message Text
LibMsg <cannot unlock without a lock>    "There's no lock on [it-them of the noun].[/n]"
LibMsg <cannot unlock something already unlocked>    "[Cap it-they of the noun] [is-are of the noun] already unlocked.[/n]"
LibMsg <cannot unlock without the correct key>    "That doesn't unlock [it-them of the main object].[/n]"


[38. Switch on ]

Table of custom library messages (continued)
Message Id    Message Text
LibMsg <cannot switch on unless switchable>    "There's no switch which to switch![/n]"


[39. Switch off]

Table of custom library messages (continued)
Message Id    Message Text
LibMsg <cannot switch off unless switchable>    "There's no switch which to switch![/n]"


[40. Wear]

Table of custom library messages (continued)
Message Id    Message Text
LibMsg <cannot wear something not clothing>    "[Cap that-those of the noun] [is-are of the noun] not clothing![/n]"


[42. Senses]

Table of custom library messages (continued)
Message Id    Message Text
LibMsg <cannot eat unless edible>    "You have eaten a lot of strange stuff, but [the noun] [is-are of the noun] not something you want to put in your mouth.[/n]"
LibMsg <block drinking>    "[Cap it-they of the noun] [is-are of the noun] not liquid.[/n]"
LibMsg <block tasting>    "You lick [the noun]. It's definitely not [one of]strawberry[or]banana[or]chocolate[or]cherry[or]blueberry[at random].[/n]"
LibMsg <block smelling>    "There's no distinguishable smell to [it-them of the noun].[/n]"
LibMsg <block listening>    "[if the noun is plural-named]They don't[otherwise]It doesn't[end if] make a sound.[/n]"


[43. Touching]

Table of custom library messages (continued)
Message Id    Message Text
LibMsg <report player touching things>    "It feels like [a main object].[/n]"


[48. Rhetorical Commands]

Table of custom library messages (continued)
Message Id    Message Text
LibMsg <block saying yes>   "[if the guard is in the cell][g]OK THEN,' the guard roars.[otherwise if the creature is present][silent c][The creature] gives you a thumbs-up and a grin.[otherwise]Nobody asked a question.[end if][/n]"
LibMsg <block saying no>   "[if the guard is in the cell][g]RIGHT-O,' the guard roars.[otherwise if the creature is present][silent c][The creature] gives you a quizzical look.[otherwise]Nobody asked a question.[end if][/n]"
LibMsg <block saying sorry>   "[if the creature is present][c]Yeah, I'd be sorry too,' [the creature] says.[otherwise]You are forgiven.[end if][/n]"
LibMsg <block swearing obscenely>   "Such language! What would your mother think of you?[if the creature is present][one of][line break][your mom joke][or][stopping][otherwise][/n]"
LibMsg <block swearing mildly>   "Very much so.[/n]"


[49. Body Movement]

Table of custom library messages (continued)
Message Id    Message Text
LibMsg <block climbing>    "That wouldn't help you escape.[/n]"
LibMsg <block swinging>    "It wouldn't be sensible to swing that here.[/n]"


[50. Physical Interaction]

Table of custom library messages (continued)
Message Id    Message Text
LibMsg <block attacking>    "You would possibly hurt yourself more than [the main object].[/n]"
LibMsg <block setting to>    "That's unsettable.[if the creature is present][paragraph break][c]Is that even a word?' [the creature] wonders.[end if][/n]"
LibMsg <block tying>    "You can't attach them together.[/n]"
LibMsg <report player squeezing>    "That wouldn't solve anything.[/n]"
LibMsg <block throwing at>    "That wouldn't solve anything.[/n]"
LibMsg <throw at inanimate object>    "That wouldn't solve anything.[/n]"
LibMsg <block jumping>   "You jump up and down.[if the creature is present and the player is naked][paragraph break][c][one of]Oh dear god. Please don't do that again[or]That's just too disturbing[stopping],' [the creature] says.[end if][/n]"
LibMsg <block cutting>    "[if the player can see the nail scissors]Cutting [that-those of the noun] wouldn't solve anything.[otherwise]You don't have anything to cut with.[end if][/n]"


[51. Push, Pull, Turn]

Table of custom library messages (continued)
Message Id    Message Text
LibMsg <report player pushing>    "That wouldn't solve anything.[/n]"
LibMsg <report player pulling>    "That wouldn't solve anything.[/n]"
LibMsg <report player turning>    "That wouldn't solve anything.[/n]"
LibMsg <cannot push something fixed in place>    "That wouldn't solve anything.[/n]"
LibMsg <cannot pull something fixed in place>    "That wouldn't solve anything.[/n]"
LibMsg <cannot turn something fixed in place>    "That wouldn't solve anything.[/n]"
LibMsg <cannot push scenery>    "That wouldn't solve anything.[/n]"
LibMsg <cannot pull scenery>    "That wouldn't solve anything.[/n]"
LibMsg <cannot turn scenery>    "That wouldn't solve anything.[/n]"
LibMsg <cannot push people>    "That wouldn't solve anything.[/n]"
LibMsg <cannot pull people>    "That wouldn't solve anything.[/n]"
LibMsg <cannot turn people>    "That wouldn't solve anything.[/n]"


[53. Mental Actions]

Table of custom library messages (continued)
Message Id    Message Text
LibMsg <block thinking>    "You think as hard as you can, but nothing particular comes to mind.[/n][if the creature is present][line break][one of][c]I'm not at all that surprised,' [the creature] says.[or][c]Looking for a hint, eh?' [the creature] says.[or][c]Don't force it. It's not something that comes naturally to all people,' [the creature] says.[at random][/n][end if]"


[54. Sleep And Waiting]

Table of custom library messages (continued)
Message Id    Message Text
LibMsg <block sleeping>    "Now is not the time to sleep! And there's no bed here, either.[/n]"
LibMsg <block waking up>    "If this were a dream, at this point you would have already awakened and on your way to the laundry room.[/n]"
LibMsg <report player waiting>    "You wait for a while.[if the creature is present and a random chance of 1 in 10 succeeds][paragraph break][c]Booooring,' [the creature] says and yawns.[end if][/n]"