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	<title>Undo Restart Restore</title>
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	<link>http://nitku.net/blog</link>
	<description>Interactive Fiction theory and design</description>
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		<title>IntroComp 2010 mini-reviews</title>
		<link>http://nitku.net/blog/2010/08/introcomp-2010-mini-reviews/</link>
		<comments>http://nitku.net/blog/2010/08/introcomp-2010-mini-reviews/#comments</comments>
		<pubDate>Thu, 12 Aug 2010 08:44:34 +0000</pubDate>
		<dc:creator>Juhana</dc:creator>
				<category><![CDATA[IntroComp]]></category>

		<guid isPermaLink="false">http://nitku.net/blog/?p=388</guid>
		<description><![CDATA[The <a href="http://allthingsjacq.com/introcomp/">IntroComp 2010</a> games have been pretty good. Here are spoiler-free mini-reviews for Plan 6 from Inner Earth, Memento Moratori and Waker.]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Are puzzles an integral part of IF?</title>
		<link>http://nitku.net/blog/2010/08/are-puzzles-an-integral-part-of-if/</link>
		<comments>http://nitku.net/blog/2010/08/are-puzzles-an-integral-part-of-if/#comments</comments>
		<pubDate>Tue, 10 Aug 2010 13:20:43 +0000</pubDate>
		<dc:creator>Juhana</dc:creator>
				<category><![CDATA[Puzzles]]></category>

		<guid isPermaLink="false">http://nitku.net/blog/?p=393</guid>
		<description><![CDATA[Sometimes it strikes me how deep the puzzle-centered thinking is infused into the medium. I have played, and been annoyed by, many games that tell a great story and then break the flow by haphazardly cramming in a couple of puzzles, presumably because "IF must have puzzles."]]></description>
		<wfw:commentRss>http://nitku.net/blog/2010/08/are-puzzles-an-integral-part-of-if/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Still going strong</title>
		<link>http://nitku.net/blog/2010/07/still-going-strong/</link>
		<comments>http://nitku.net/blog/2010/07/still-going-strong/#comments</comments>
		<pubDate>Mon, 26 Jul 2010 15:44:00 +0000</pubDate>
		<dc:creator>Juhana</dc:creator>
				<category><![CDATA[WIP]]></category>

		<guid isPermaLink="false">http://nitku.net/blog/?p=379</guid>
		<description><![CDATA[You might have heard that Neophyte from <a href="http://www.inthecompanyofgrues.com">In the Company of Grues</a> blog had to drop out from the <a href="http://www.inthecompanyofgrues.com/iftrainer">IF Trainer</a> project at least for a little while because of real life issues. This doesn't mean the project is dead - I'm still working on it and it's going through alpha testing right now. ]]></description>
		<wfw:commentRss>http://nitku.net/blog/2010/07/still-going-strong/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Players don&#8217;t really read</title>
		<link>http://nitku.net/blog/2010/07/players-dont-really-read/</link>
		<comments>http://nitku.net/blog/2010/07/players-dont-really-read/#comments</comments>
		<pubDate>Thu, 08 Jul 2010 20:42:31 +0000</pubDate>
		<dc:creator>Juhana</dc:creator>
				<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://nitku.net/blog/?p=349</guid>
		<description><![CDATA[I've had to learn this lesson several times. Here's a couple of examples.]]></description>
		<wfw:commentRss>http://nitku.net/blog/2010/07/players-dont-really-read/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Collecting real life gameplay data with Parchment</title>
		<link>http://nitku.net/blog/2010/06/collecting-real-life-gameplay-data-with-parchment/</link>
		<comments>http://nitku.net/blog/2010/06/collecting-real-life-gameplay-data-with-parchment/#comments</comments>
		<pubDate>Thu, 24 Jun 2010 18:49:37 +0000</pubDate>
		<dc:creator>Juhana</dc:creator>
				<category><![CDATA[Gadgets]]></category>

		<guid isPermaLink="false">http://nitku.net/blog/?p=332</guid>
		<description><![CDATA[There was a lot of talk during PAX East and elsewhere about collecting real life data from people playing IF. I&#8217;m proud to announce that I&#8217;ve hacked the Parchment web interpreter to do just this: it saves transcripts to the server every time a game is played. Try it out yourself: Click here to start [...]]]></description>
		<wfw:commentRss>http://nitku.net/blog/2010/06/collecting-real-life-gameplay-data-with-parchment/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Invisiclues page</title>
		<link>http://nitku.net/blog/2010/06/invisiclues-page/</link>
		<comments>http://nitku.net/blog/2010/06/invisiclues-page/#comments</comments>
		<pubDate>Fri, 18 Jun 2010 12:16:49 +0000</pubDate>
		<dc:creator>Juhana</dc:creator>
				<category><![CDATA[Clues]]></category>

		<guid isPermaLink="false">http://nitku.net/blog/?p=324</guid>
		<description><![CDATA[I made an Invisiclues-style HTML hints page for a friend of mine and decided to share it with the rest of the world. The page is here with instructions to use included. Feel free to use it for any purpose.]]></description>
		<wfw:commentRss>http://nitku.net/blog/2010/06/invisiclues-page/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>The IF Trainer project</title>
		<link>http://nitku.net/blog/2010/06/the-if-trainer-project/</link>
		<comments>http://nitku.net/blog/2010/06/the-if-trainer-project/#comments</comments>
		<pubDate>Mon, 07 Jun 2010 18:56:45 +0000</pubDate>
		<dc:creator>Juhana</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[WIP]]></category>

		<guid isPermaLink="false">http://nitku.net/blog/?p=308</guid>
		<description><![CDATA[As you might have heard from elsewhere, I&#8217;ve been asked by the author of In the Company of Grues blog to design and code a game that would be suitable to teach newcomers how to play IF. This is a pretty sweet deal because we&#8217;re having the entire development process completely transparent. The development wiki [...]]]></description>
		<wfw:commentRss>http://nitku.net/blog/2010/06/the-if-trainer-project/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>The TADS fatigue</title>
		<link>http://nitku.net/blog/2010/05/the-tads-fatigue/</link>
		<comments>http://nitku.net/blog/2010/05/the-tads-fatigue/#comments</comments>
		<pubDate>Thu, 06 May 2010 19:01:30 +0000</pubDate>
		<dc:creator>Juhana</dc:creator>
				<category><![CDATA[TADS 3]]></category>
		<category><![CDATA[WIP]]></category>

		<guid isPermaLink="false">http://nitku.net/blog/?p=298</guid>
		<description><![CDATA[I begin this post by stating that I have two things to say about <a href="http://tads.org/tads3.htm">TADS 3</a>: a) as a programming language it's most excellent and b) the library is huge. Then I will proceed in saying more things about TADS.]]></description>
		<wfw:commentRss>http://nitku.net/blog/2010/05/the-tads-fatigue/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Some useful Inform 7 extensions</title>
		<link>http://nitku.net/blog/2010/04/some-useful-inform-7-extensions/</link>
		<comments>http://nitku.net/blog/2010/04/some-useful-inform-7-extensions/#comments</comments>
		<pubDate>Sat, 24 Apr 2010 21:15:06 +0000</pubDate>
		<dc:creator>Juhana</dc:creator>
				<category><![CDATA[Inform 7]]></category>

		<guid isPermaLink="false">http://nitku.net/blog/?p=277</guid>
		<description><![CDATA[I'm a big fan of extensions. Creating an IF game takes enough time as it is, so any way of avoiding reinventing the wheel someone has already invented and made public is a big plus. Extensions don't get enough use, and I'm not alone with this opinion: Aaron Reed has called for more visibility, including blogging about the best ones. I'll take a head start by introducing some of my own favorites.]]></description>
		<wfw:commentRss>http://nitku.net/blog/2010/04/some-useful-inform-7-extensions/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>PAX East vibes</title>
		<link>http://nitku.net/blog/2010/04/pax-east-vibes/</link>
		<comments>http://nitku.net/blog/2010/04/pax-east-vibes/#comments</comments>
		<pubDate>Sat, 03 Apr 2010 20:46:52 +0000</pubDate>
		<dc:creator>Juhana</dc:creator>
				<category><![CDATA[Misc]]></category>

		<guid isPermaLink="false">http://nitku.net/blog/?p=272</guid>
		<description><![CDATA[As many of you know, there was a considerable amount of IF content in the PAX East 2010 convention, including a whole hotel room full of IF people the whole weekend. Here are some thoughts which I admit are quite similar to what other people have said (almost as if they had been to the [...]]]></description>
		<wfw:commentRss>http://nitku.net/blog/2010/04/pax-east-vibes/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Leaving for PAX East</title>
		<link>http://nitku.net/blog/2010/03/leaving-for-pax-east/</link>
		<comments>http://nitku.net/blog/2010/03/leaving-for-pax-east/#comments</comments>
		<pubDate>Sat, 20 Mar 2010 07:45:35 +0000</pubDate>
		<dc:creator>Juhana</dc:creator>
				<category><![CDATA[Misc]]></category>

		<guid isPermaLink="false">http://nitku.net/blog/?p=269</guid>
		<description><![CDATA[Just about to leave for New York and from there to Boston to attend PAX East and its abundant IF events. Hope to see you there!]]></description>
		<wfw:commentRss>http://nitku.net/blog/2010/03/leaving-for-pax-east/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Designing the puzzles of Escapade!</title>
		<link>http://nitku.net/blog/2010/03/designing-the-puzzles-of-escapade/</link>
		<comments>http://nitku.net/blog/2010/03/designing-the-puzzles-of-escapade/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 19:07:14 +0000</pubDate>
		<dc:creator>Juhana</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Puzzles]]></category>

		<guid isPermaLink="false">http://nitku.net/blog/?p=250</guid>
		<description><![CDATA[An article about designing the puzzles of the 2008 game Escapade!, including the puzzle design map used in the process and discussion about how to create and use a similar map to design interactive fiction games.]]></description>
		<wfw:commentRss>http://nitku.net/blog/2010/03/designing-the-puzzles-of-escapade/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Raising the Flag on Mount Yo Momma released</title>
		<link>http://nitku.net/blog/2010/02/raising-the-flag-on-mount-yo-momma-released/</link>
		<comments>http://nitku.net/blog/2010/02/raising-the-flag-on-mount-yo-momma-released/#comments</comments>
		<pubDate>Sun, 28 Feb 2010 21:56:55 +0000</pubDate>
		<dc:creator>Juhana</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://nitku.net/blog/?p=245</guid>
		<description><![CDATA[Here the game finally is. Once again what was supposed to be a short distraction between "more serious" projects turned out to be more work than called for. It started its life as an idea to a speed-if, so forgive the rather silly premise. Puzzler enthusiasts will hopefully get some enjoyment out of the game as it has a good bunch of more or less traditional IF puzzles (no mazes!) As usual the Inform 7 source code is available.]]></description>
		<wfw:commentRss>http://nitku.net/blog/2010/02/raising-the-flag-on-mount-yo-momma-released/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>2009 XYZZY Awards voting has started</title>
		<link>http://nitku.net/blog/2010/02/2009-xyzzy-awards-voting-has-started/</link>
		<comments>http://nitku.net/blog/2010/02/2009-xyzzy-awards-voting-has-started/#comments</comments>
		<pubDate>Sun, 21 Feb 2010 13:04:56 +0000</pubDate>
		<dc:creator>Juhana</dc:creator>
				<category><![CDATA[Misc]]></category>

		<guid isPermaLink="false">http://nitku.net/blog/?p=237</guid>
		<description><![CDATA[2009 was a good year for quality IF games. A great year, in fact. It&#8217;s time to give recognition to the best of them as voting for the 2009 XYZZY Awards begins at the brand new web site. The problem, which I&#8217;m glad to have, is that there are so many games that would deserve [...]]]></description>
		<wfw:commentRss>http://nitku.net/blog/2010/02/2009-xyzzy-awards-voting-has-started/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>New year&#8217;s IF under betatesting</title>
		<link>http://nitku.net/blog/2010/01/new-years-if-under-betatesting/</link>
		<comments>http://nitku.net/blog/2010/01/new-years-if-under-betatesting/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 11:44:47 +0000</pubDate>
		<dc:creator>Juhana</dc:creator>
				<category><![CDATA[WIP]]></category>

		<guid isPermaLink="false">http://nitku.net/blog/?p=230</guid>
		<description><![CDATA[Taleslinger organized the third New Year&#8217;s speed-if event, Newer New Year&#8217;s Speed IF, some weeks back (although due to many happenstances it&#8217;s still a sort of ongoing event). I had an idea for a game I had been thinking about for about a year and decided to finally make it. Apparently making speed-IFs isn&#8217;t my [...]]]></description>
		<wfw:commentRss>http://nitku.net/blog/2010/01/new-years-if-under-betatesting/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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