Posted on March 8, 2011, 23:52, by Juhana.
Emily Short and the comrades from People’s Republic of Interactive Fiction are hosting a demo fair for user interface and NPC interaction innovations. My entry to the fair is Vorple, an interface layer to be integrated with existing web interpreters and an accompanying UI library. It would work together with Parchment, Quixe, Undum, or some [...]
Posted on July 26, 2010, 18:44, by Juhana.
You might have heard that Neophyte from In the Company of Grues blog had to drop out from the IF Trainer project at least for a little while because of real life issues. This doesn’t mean the project is dead – I’m still working on it and it’s going through alpha testing right now.
Posted on June 7, 2010, 21:56, by Juhana.
As you might have heard from elsewhere, I’ve been asked by the author of In the Company of Grues blog to design and code a game that would be suitable to teach newcomers how to play IF. This is a pretty sweet deal because we’re having the entire development process completely transparent. The development wiki [...]
Posted on May 6, 2010, 22:01, by Juhana.
I begin this post by stating that I have two things to say about TADS 3: a) as a programming language it’s most excellent and b) the library is huge. Then I will proceed in saying more things about TADS.
Posted on January 15, 2010, 13:44, by Juhana.
Taleslinger organized the third New Year’s speed-if event, Newer New Year’s Speed IF, some weeks back (although due to many happenstances it’s still a sort of ongoing event). I had an idea for a game I had been thinking about for about a year and decided to finally make it. Apparently making speed-IFs isn’t my [...]